I usually avoid this problem by only ramming about 1/2" above the core, on a standard 1/2" rocket tooling, it has just over a 3" core, then I ram between 1/2" and 1" of propellant, usually with +5" aluminium or iron powder added to give the last few seconds an effect. After this just 1/4"-1/2" of clay then I have a small amount of space at the top of my 5" tube.
My first payload rocket!
Started by sizzle, Nov 20 2005 12:03 PM
47 replies to this topic
#46
Posted 15 October 2006 - 06:44 PM
You can never have a long enough fuse...
#47
Posted 15 October 2006 - 11:04 PM
Thanks for the reply. I think I'll do what you do and just not ram very far above the spindle. I've made another rocket and I am more confident that this one will go "bang" in the sky and not on the ground. It is too late to test it tonight, so fingers crossed for tomorrow.
What I did wrong with the rocket I made above is I had about 1 1/2" of compacted BP that burnt like a fountain, by the time it had burnt through and ignited the quickmatch the rocket had landed! Duh! This time the tube is a lot shorter and there's way less BP between the end of the core and the quickmatch.
What I did wrong with the rocket I made above is I had about 1 1/2" of compacted BP that burnt like a fountain, by the time it had burnt through and ignited the quickmatch the rocket had landed! Duh! This time the tube is a lot shorter and there's way less BP between the end of the core and the quickmatch.
#48
Posted 16 October 2006 - 07:58 AM
Make the core longer, or pack less of a solid header over the top of the core. Many people have a core length of around 7/10 ths of the entire BP charge.
How long and what ID are your cases?
How long and what ID are your cases?
Organisation is a wonderful trait in others
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